Scooby Doo, Where are You? Season 1 Trailer
Scooby Doo, Where are You? Season 1 Summary
Season 1, Episode 1: What a Night for a Knight
While walking home from the movies, Shaggy and Scooby-Doo discover a black suit of armor in a pickup truck, and the gang deliver it to the local museum. The kids later break into the museum to search for clues, after learning that the archaeologist who was transporting the suit is missing, and they find that the knight’s armor has come to life.
Season 1, Episode 2: Hassle in the Castle
The gang goes out boating, but gets lost in a fog and crashes their boat on the mysterious Haunted Isle. They decide to venture to the abandoned Vázquez Castle on the island for help, but instead encounter a transparent phantom running loose, who threatens them to leave the island and never return.
Season 1, Episode 3: A Clue for Scooby-Doo
The gang’s beach party is interrupted by a ghost in a glowing deep sea-diving suit, who they think is connected with the disappearance of several yachts. The mystery leads the gang underwater, to a bay known as “The Graveyard of Ships” where they run into the ghostly diver again.
Season 1, Episode 4: Mine Your Own Business
Thanks to Shaggy reading the map upside down, the sleuths end up in Gold City, an old mining town in the California desert, which is being haunted by the ghost of a miner from 1849 who is said to wander the mines looking for the last vein of gold.
Season 1, Episode 5: Decoy for a Dognapper
When a series of local dognappings alarms prize-winning dog trainer Buck Masters, the gang offers to have Scooby-Doo pose as a decoy to catch the dognappers. However, their plan works too well as Scooby is himself dognapped, leading the gang to discover that the dognappers appear to be under the command of a ghostly Indian witch doctor.
Season 1, Episode 6: What the Hex going on?
The gang pay a visit to their friend Sharon Wetherby, whose Uncle Stuart has been cursed by the ghost of the family’s neighbor, Elias Kingston. When Uncle Stuart disappears altogether, Mystery Inc. ventures into the abandoned and allegedly haunted Kingston Mansion next door, in search of him and the ghost.
Season 1, Episode 7: Never Ape on Ape Man
The gang get jobs as extras on Daphne’s uncle John’s set of his new movie The Ape Man of Forbidden Mountain, which is based on the legend of an ape man. However, the legend soon comes true and the ape man terrorizes the set and the gang.
Season 1, Episode 8: Foul Play in Funland
The gang notices that the carnival Funland appears to be operating by itself, so they go to investigate. They soon discover a crazy robot running loose, but when they notify the caretaker, he and his sister rebuff them, convincing the kids to solve the mystery themselves.
Season 1, Episode 9: The Backstage Rage
While getting a pizza, Shaggy and Scooby-Doo come across a violin case filled with counterfeit money. While Scooby is distracted by a dog puppet, the case of money is stolen away. Shaggy, Scooby, and the rest of the gang find a string puppet controller at the scene and follow it to the local puppet theater, where they uncover a counterfeiting operation, controlled by a spooky puppet master.
Season 1, Episode 10: Bedlam in the Big Top
Mystery, Inc. meets a strongman and a midget, both on the run from a circus allegedly haunted by a Ghost Clown. The gang goes to the circus grounds to investigate, but Daphne, Shaggy and Scooby fall victim to the Ghost Clown’s powers of hypnotism.
Season 1, Episode 11: A Gaggle of Galloping Ghosts
While on their way to Franken Castle, Mystery Inc. stop to get their fortunes told by a gypsy fortune teller. She warns them “they will meet their doom” if they go to the castle. Scooby and the gang go to the castle anyway, where they are confronted by Count Dracula, Frankenstein’s monster and the Wolfman.
Season 1, Episode 12: Scooby Doo and a Mummy Too
While visiting a museum, the gang learn about the legend of Ankha, a 3000-year-old mummy. Legend had it that the mummy will come back alive and turn people to stone if he is removed from his tomb. Shaggy later finds a coin inside his pocket from the exhibit, and when the gang go back to return it, they find the mummy has come to life and turned the professor to stone, and now he wants Shaggy’s coin.
Season 1, Episode 13: Which Witch is Which?
While lost in a swamp, the gang comes across a zombie who spooks them. In the nearby town of Swamp’s End, they learn that a witch nearby brought the zombie to life, and the gang investigates.
Season 1, Episode 14: Spooky Space Kook
The Mystery Machine runs out of gas in front of a rural farmhouse, where the farmer warns them of an abandoned airfield nearby, which is haunted by a UFO and it’s ghostly extraterrestrial pilot.
Season 1, Episode 15: Go Away Ghost Ship
The newspaper reports that local shipping company owner C.L. Magnus’s company is going out of business, because the ghost of the pirate Redbeard is haunting the harbor and looting Magnus’ ships. After reading the story and consulting Magnus, the gang heads out to sea to see if they can stop the ghost, but soon find themselves trapped aboard the eerie ghost ship.
Season 1, Episode 16: A Night of Fright is No Delight
Scooby-Doo is named in the will of Colonel Beauregard Sanders, an eccentric millionaire whose life he saved several years earlier. The only way to claim the inheritance is for Scooby, and the other four heirs to spend the night in the Colonel’s mansion — which they quickly learn is haunted by two phantom shadows, later revealed to be two green ghosts, who chase the gang all over the mansion.
Season 1, Episode 17: That’s Snow Ghost
While on a skiing vacation at Wolf’s End Lodge, the kids are scared by the ghost of a Yeti, called the Snow Ghost, who is believed to turn anyone he captures into ghosts. In search of clues, the gang meets a Tibetan hermit who thinks he is responsible for summoning the monster.
Scooby Doo, Where are You? Season 1 Review
A classic. I know there are other versions, which I will cover, but this is on my must watch for kids as long as they don’t scare too easily.